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forum Forum index forumPublic Library forumFourth Job Skill Renewal

Author : Topic: Fourth Job Skill Renewal  Bottom
 RockSlasher
 Posts : 120
 Uzumaki Naruto and Hyuuga Hinata,
I love that couple.
 RockSlasher
  Posted 17/11/2006 01:01:01 AM
Send a private message to RockSlasher
*** All Classes ***
Maple Spirit / Maple Hero

This is a party skill. Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Lv 20: 40MP 600sec 10% increase in STR, DEX, INT & LUK

Warrior
Stance
You will be not pushed back by monsters with this skill activated.
LV 30: 50MP 300sec 70% chance of not getting Knocked Back by monsters.

Monster Magnet
Pull monsters from a distance.
LV 30: 21MP 200% Distance 95% success rate.
Monster Magnet

Rush: Sword, Hammer, Axe, Spear, Polearm
Up to 10 targets will be pushed, stacked and attacked by a dashing attack.
LV 30: 50MP, 130% Damage (Up to 10 or 15 targets, not sure)
Comment: Particularly useful for melee characters, this skill basically incorporates teleport and attack into one. I can already see how it can be very useful with mob skills. People might not want to max this though, perhaps level 1 is enough. Note that, you might only be able to use this skill with mobs infront of you (just like Assaulter).
Comment2: Previously a DK exclusive, now available to all warriors

Hard Skin
This is a passive skill.
LV 30: 15% Reduction
Comment: All we know now is that this is a passive damage reduction or a strengthing of armor type of skill.

***Hero***
Advanced Combo
This is a passive ability. Combo counter's max limit will be raised to 10. Two Combo counts can increase at the same time at the given probability.
Requires Crusader's LV 30(MAX) Combo.
LV 30: Damage+30%, Max number of extra Orbs 5, 60% chance to gather two orbs at a time.
Comment: Double Combo anyone? Basically this skill upgrades your old Combo with given probability. For level 30, you have a 60% chance to get 2 orbs instead of 1 from attacking once and all the way and up to 10 orbs. The first 5 you gather will be in blue color; the last 5 will be in purple. The purple orbs will stack over the blue ones (so you will only see the purple ones).
You can't add SP to this skill if you haven't max comboattack though.

Blocking
This is a passive skill. When you are hit physically by touch, your character will try to use the shield to block, reducing the full damage in addition to making that enemy being stunned.
LV 30: 15% chance to Block, immune for 2 seconds
Comment: Not enough information about this skill. There isn't enough info for us to find out the procedure in activating the skill whatsoever, nor do we know what happens exactly after it executes.The descrïption does mention about using a shield so you might need to wear one for it to work.

***Paladin***
Holy Charge for Sword
The power of the sage is given to the Sword, raising the attacking power enormously.
When charge blow is used, the power is released.
LV 30: 30MP, 130% Rise in power, 200sec.
Comment: Finally the "missing skill" that everyone's talked about for centuries. Pages should know exactly how this skill works since it's exactly the same as their other charges.

Divine Charge for Hammer
The power of the sage is given to the Blunt Weapon, raising the attacking power enormously.
When charge blow is used, the power is released.
LV 30: 30MP, 130% Rise in power, 200sec.
Comment: Holy Charge for blunt weapons

Blocking
This is a passive skill. When you are hit physically by touch, your character will try to use the shield to block, reducing the full damage in addition to making that enemy being stunned.
LV 30: 15% chance to Block, immune for 2 seconds
Comment: Not enough information about this skill. There isn't enough info for us to find out the procedure in activating the skill whatsoever, nor do we know what happens exactly after it executes.The descrïption does mention about using a shield so you might need to wear one for it to work.

***Dark Knight**
Dark Blow / Swash of Gloom
This is a passive ability. This skill will activate when you receive damage after being in HP critical status. Once you have recover, the power will be lost.
LV 30: Activate by going below 20% of max HP, 100% damage increase.
Comment: From the video, it looks like the skill activates when you take damage after your HP falls under 20% or so. There could be a reason to finally max Sacrifice now.. although it makes it very dangerous to train without fear of sudden deaths. You do get a major damage boost from this.

***Magician***
Mana Reflection
Magical Damage is reflected back to the monsters, changing the flow of mana. However, the repelled max damage will not exceed more than 20% of the monster's Maximum HP.
Lv 30: 45MP 250sec 50% success rate, 100% effect (Changed!!!)
Comment: This skill has yet been changed again, treat it as another elemental resistance except it works more like power guard that repels damage as well.

(Quantum Explosion)

This is a charge up skill. You may charge up particles around you for a period of time, then release to make an explosion. You do not have to complete the gathering of particles to make an explosion, however your damage will be weakened (depending on how long you have charged).
Lv 30: 120MP 350 Max Base Damage 80% Mastery (Changed!!!)
Comment: Same as last time, charge up and release a powerful non-elemental Area of Effect attack.

(Unlimited Mana)
For a period of time, you will have access to infinite mana (no MP lost). Cooldown time: 10 minutes.
LV 30: 40 seconds duration.
Comment: Free MP for a short period of time. Dosen't look too useful at the moment, perhaps for bosses or occasions when you need to use MG.


*** (Bishop)***
(Holy Dragon Summon)
For a period of time, summon a Holy Dragon to assist you.
Requires Priest's LV 30(MAX) Dragon Summon.
LV 30: 160 MP, 400 seconds duration, up to 6 targets, 300 Base Damage
Comment: A giant red dragon summon that does (BIG) Holy Damage, attack speed is about same as the Priests' Dragon Summon. It however does not only hover around you; it will try to attack mobs across platforms (vertically or horizontally) by its own. It will continue to attack even when you are on the ladder.


(Magic Interception)
This is a party skill(?). For a period of time, party members become immune to enemy status effects. Cooldown time: 10 minutes.
LV 30: 69 MP, 40 seconds.
Comment: Perhaps a way to prevent enemies casting status spells on you? Or it could be another defensive skill. It does mention about party members and a cooltime down of 10 minutes.


*** (Arch Mage Fire/Poison)***
(Flame)
Wrap the enemies with pillars of fire, they will be constantly damaged by the heat and become weak to Ice elemental attacks.
LV 30: 34MP, Base Damage 100, Effect Time 15sec, Mastery 60%, up to 6 targets.
Comment: Apparently the monster under the flamed state will be weak to ice or fire. The latest patch made this skill into a mob attack; it's the first time ever that Mages are getting an Avenger-like skill (long ranged mob attack that pierces through targets).


(El Queenes Summon)
For a period of time, summon a Freezing Monster to assist you.
LV 30: 100 mp, 160 seconds, 120 magic attack
Comment: Like the Ifrit Summon, this one summons instead a Freezing Golem (monster) which moves on its own and does ice elemental mob damage. It will follow your character if you try to move far away or go on ladders.



*** (Arch Mage Ice/Lightning)***
(Freeze)
Wrap the enemies inside frozen ice, they will be constantly damaged by the cold and become weak to Fire elemental attacks.
LV 30: 34MP, Base Damage 100, Effect Time 15sec, Mastery 60%, Up to 6 targets!
Comment: Just like Flame (almost identical). Freeze dosen't "freeze" the mobs though, it's more like poison.

(Ifrit Summon)
For a period of time, summon a Flaming Monster to assist you.
Comment: Summon of a Fire Golem (monster) which moves on its own and does fire elemental mob damage. It will follow your character if you try to move far away or go on ladders.

***(Archer)***
(Critical Hope / Critical Buff)
This is a party skill. Give party members ability to find weakness points of monsters (actually, it gives critical bonus in effect).
Lv30: 45MP 300sec 15% Chance of 40% additional damage
Comment: I believe this works on a per hit basis, so the more hits of your skill the more effective this will become. As seen, this skill works with skills such as Lucky7(critical damage stacks yes!) and even Dragon Buster.

(Dragon Pulse)
Shoot an arrow with the soul of a dragon.
Monsters will be 100% knockback'ed because of the big power.
Lv 30: 36MP 60% Damage on 6 Targets
Comment: Dragon Pulse is now a long ranged Power Knockback like skill with no minimum range. It has a 100% rate of pushing the mobs far away. It is also pretty fast so archers can say goodbye to their close range weakness. When used correctly in combination with puppet (for example, Dragon Pulse the mobs and then placing the puppet behind yourself), they make an almost invincible combo.


***(Bow Master)***
(Hurricane / Storm of Arrows)
Discharging arrows at the speed of the storms.
The skill will stay active and continously shooting as long as the command is held.
LV 30: 9MP, 90% Damage per Arrow.
Comment: Arguably the most powerful skill ingame so far, check out the video link from the top. All the arrows will stack with Critical Shot as well as Critical Hope. I seriously don't think anything can attack faster than this. Yes, this is Bow Master (Ranger's 4th) exclusive.

(Bow Expert / Bow Advanced Mastery)
A second level passive mastery for archers, raises minimum damage and attack power (only works with Bow weapons).
Requires Hunter's LV 20(MAX) Bow Mastery.
LV 30: 90% Mastery, +10 Weapon Attack Bonus
Comment: As if Hurricane and criticals weren't enough, say goodbye to unstable damage.

(Fire Hawk Summon)
Summon a Flaming Hawk to assist you. The Fire Hawk is fire elmental and damages mobs near you.
Requires Ranger's LV 30(MAX) Silver Hawk.
LV 30: 100 mp, 200 seconds, 80 Weapon Attack
Comment: A summon of a Flaming Bird, that does fire damage? However it does not stun. Not sure how this
would work with the 3rd Job's Hawk.



*** (Crossbow Master)***
(Darajin Sal / Dragon Soul)
Charge up a powerful arrow that pierces through multiple enemies.
LV 30: 33MP, 495% Damage, up to 6 targets.
Comment: Charge time has been reduced to 3 seconds now. If you are hit while charging, skill will release (and not cancel).


(Crossbow Expert / Crossbow Advanced Mastery)
A second level passive mastery for archers, raises minimum damage and attack power (only works with crossbow weapons).
Requires Crossbowman's LV 20(MAX) Crossbow Mastery.
LV 30: 90% Mastery, +10 Weapon Attack Bonus
Comment: Same with Bow Expert. No more unstable damage for the Crossbow Master.

(Ice Eagle Summon)
Summon an Eagle of Ice to assist you. The Ice Eagle is ice elmental and damages mobs near you.
Requires Sniper's LV 30(MAX) Golden Eagle.
LV 30: 100 mp, 200 seconds, 80 Weapon Attack
Comment: A summon of a Blue Bird, that does Ice damage? However it does not stun nor freeze. Not sure how this would work with the 3rd Job's Eagle.

***(Rogue)***
(Inspiration)
This is a passive skill. Ability to forsee enemy movements and evade with quick reflexes.
Lv 30: 40% Chance to completely avoid all enemy attacks.
Comment: Put it quite simply, no other defensive skill in the game can even come close to this one.

(Challenger)
This is a status effect skill. Challenge the enemy: for a period of time,
the monster's defenses will rise, but as well as the EXP & Droprate.
LV 30: 40 MP, ??sec, Monster Defenses, EXP, & Droprate rise by 40%.
Comment: One of the latest videos showed that this skill only affects one target, but it is ranged. Don't expect to be using this inside a mob.

(Enchant Venom / Poison Venom)
This is a passive ability. All your dagger/claw attacks will have a probability of giving a deadly poison status.
LV 30: 10 seconds poison duration, 30% success rate, Magic Attack +60
Comment: Now every one of your savage blow/lucky 7s can poison the enemy!

***(Night Road)***
(Ambush / Trap)
For a period of time, ambush the enemy by laying traps.
Amush works on up to 6 targets.
LV 30: 43MP, 100% Damage 12 seconds trap time, Attack range 150%
Comment: This skill sets a "trap" in an area (or a cast?) when monsters come near, a band of summoned shadows/ninjas will come out and ambush them for a period of time. The monsters being ambushed will still be able to move and attack...Critical dosen't work with it apparently, and the rate of damage is slower than poison.


(Soul Javelin)
Using only 200 stars, for a period of time you will have unlimited use of throwing stars from this deck.
LV 30: 25 MP, 60 seconds duration, consumes 200 stars to use.
Comment: When you activate Soul Javelin, 200 stars will be consumed from your current deck. During this time period with the buff activated, you will not consume stars when using star throwing skills (unlimited star usage). A clever way of extending the Night Roads' inventory in reality.


***(Shadower)***
(Assassinate)
After coming in close under Dark-Sight, attack the vital points of the monster 4 times continuously. The final attack, which comes out in a given probability, has a certain chance of giving death wound. Longer Dark-Sight will make the damage bigger.
LV 30: 80MP 80% Damage, 18sec damage concentration time, 250% Critical Damage, 90% Critical Success Rate
Comment: Assasinate is 4 hits as with the previous update, and the last hit will have a rate of 1 hit KO'ing the monster supposedly regardless of the enemy's HP. The last hit looks like assaulter. Notice that, the longer you stay in Dark Sight, up to 18 seconds, the higher the damage for your Assasinate. You are not suppose to "uncloak" before using assasinate, your character will automatically come out of Dark-Sight and perfrom the attack.
Comment2: Looks like they have made the charge time much faster.

(Smoke Bomb)
Release a mist of Smoke to make it difficult for enemies to see you, making it easy to avoid enemy attacks.
Party members who are inside the mist cannot be hit. Cooldown time: 10 minutes.
LV 30: 45 MP, Mist lasts for 60 seconds.
Comment: Throw a smoke bomb like a ninja, a mist will spread and, while you (or other players perhaps) are inside this mist monsters will not be able to hit you. According to the descrïption Smoke Bomb has a 10 minute cooldown time, but the mist will stay for 60 seconds (so in the 1/10 minutes you will be invulerable to attacks). This can come in extremely useful in map

I'm dieing for this, but... oh well, I guess i gotta train harder.
http://img252.imageshack.us/img252/5517/4thtitlewo1.jpg
 PoIarls
 moderator
 Posts : 149
 Respect Mah Authoritahhh!!!
 PoIarls
  Posted 17/11/2006 01:25:43 AM
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were did u find this i wanna see the videos of it if they exist  if u have the link plese post it thnx ^^

http://i111.photobucket.com/albums/n131/PoIarls/cartman2.jpg
 RockSlasher
 Posts : 120
 Uzumaki Naruto and Hyuuga Hinata,
I love that couple.
 RockSlasher
  Posted 17/11/2006 02:37:13 AM
Send a private message to RockSlasher
Requires Active X GOM Player - http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152620 (Hero: Blocking/Hard Skin?)
Requires Active X GOM Player - http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152089 (Paladin: Holy Charge)
Requires Active X GOM Player - http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152699 (Hero: Rush, Advanced Combo)
Requires Active X GOM Player - http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152701 (Shadower: Assasinate short charge, *NEW*)
Requires Active X GOM Player - http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152337 (Hero: Training demo with Rush, Advanced Combo, Stance)
Requires Active X GOM Player - http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152362 (I/L Arch Mage: New mob Freeze and Ifrit demo)
Requires Active X GOM Player - http://noriter.ipop.co.kr/cgi-bin/tv...me&next=152354 (Shadower: Enchant Venom, Smoke Bomb demo)

http://flvs.daum.net/flvPlayer.swf?vid=ht8vc-Q9FTA$ (Dark Knight, Bishop, Crossbow/Bow Master, Arch Mages 1.2.64T demo)
http://see.daum.net/clip/ClipView.do?clipid=1053932 (Dark Knight: Dark Blow activation)
http://flvs.daum.net/flvPlayer.swf?vid=RZLUULfsiBw$ (Crossbow Master / Dark Knight: Ice Eagle, *new* Rush)
http://flvs.daum.net/flvPlayer.swf?vid=6GdCda1P148$ (Bishop: Holy Dragon Summon #2)
http://see.daum.net/clip/ClipView.do?clipid=1055432 (Dark Knight: Dark Blow, Stance)
http://flvs.daum.net/flvPlayer.swf?vid=PNgw2PaYafc$ (Arch Mage I/L: Ifrit Summon)
http://see.daum.net/clip/ClipView.do?clipid=1054018 (Bishop: Holy Dragon Summon)
http://flvs.daum.net/flvPlayer.swf?vid=iYYjtfN_3Ww$ (Bowmaster: Fire Hawk Summon)
http://see.daum.net/clip/ClipView.do?clipid=1055159 (Crossbow Master: Ice Eagle Summon)
http://see.daum.net/clip/ClipView.do?clipid=1055330 (Night Road: Soul Javelin)

I'm dieing for this, but... oh well, I guess i gotta train harder.
http://img252.imageshack.us/img252/5517/4thtitlewo1.jpg
 PoIarls
 moderator
 Posts : 149
 Respect Mah Authoritahhh!!!
 PoIarls
  Posted 19/11/2006 09:14:04 PM
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Wow thanks those videos are cool do you happen to have the one with hurricane /storm of arrows in it i cant read the website that they are on otherwise i would search for it and the ones that require that special player i cant veiw but if u can find the one with hurricane in it i would be much abliged if it dosent exist or you cant find it thats fine thnx for posting the videos    

http://i111.photobucket.com/albums/n131/PoIarls/cartman2.jpg

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